Welcome to the Many Worlds
I write episodic stories set in multiple collections, which are named that because they are truly collections – there are stories from the points of view of multiple characters, from different times and places, sometimes even on multiple worlds if it makes sense for the collection, and gathering them together in this way made sense. At times it may seem like a story has ended for no real reason, but there is one, and it’s likely to be a character switch as I want to write the next part from the point of view of a different character. This doesn’t mean I won’t be continuing on with the same character, however. It’s just how it worked best.
Everything is posted here is free to read, and will always be free to read. If you like a story then I have a tip jar in the sidebar, as donations are always appreciated, and it does help me to know which collections, which stories, and which characters are enjoyed the most.
Welcome to the Afterlife collection, a series of stories about what may happen when we die. There are stories about angels, spirits, spirit guides, Death, and more.
AU Donor House: Henry the 8th>
What happens when Henry the 8th becomes a vampire? This collection explores that possibility, and how it would change the lives of the characters in the Donor House.
Aurora’s World is a world with magic, but magic is illegal, and this is a collection of stories about what life is like for those who have magic… and those who don’t.
The Brotherhood started long before the Millennium Children were born, but it was created as a way to guide them, at least until the creators started to argue about things. These is a collection of stories about both those within the Brotherhood and those outside it.
These are the deities of old, and they want to tell stories of the lives they’ve lived. Unverified personal gnosis.
The Donor House was created as a way for vampires and humans to live together, and this collections explores the lives of those both within and outside the Donor House.
Fae World: Aesurn>
Aesurn is a magical world, that can be traveled to thanks to the magic of the Fae, and started off as a series of books.
Fae World: Benira and Lorasia>
The twinned worlds, which were created by the Fae at one point in the past. One of the worlds has magic and the other doesn’t.
Fae World: Creoth>
Originally a television series, Creoth is a world that became more real thanks to Fae magic, so it’s not unusual for some fans of the series to end up here.
Fae World: Crosskeel>
Originally a part of a television series, Crosskeel is a town that people occasionally travel to, thanks to the magic of the Fae.
Fae World: Earth>
Some of the Fae traveled to Earth after the end of Kalinia, and this is a collection of stories about the Fae, the shifters, the mer-people, and the humans who found themselves living with them.
Fae World: Endiri>
This is a world the Fae used to protect certain people from the past, who are needed for something in the future.
Fae World: Eorith>
Before the Fae Eorith was an RPG world, but after their arrival it changed and people have traveled there to live different lives.
Fae World: Iaenos>
When game developers realised what they could do with magic they started to create games for people to travel to. Iaenos is one of those worlds.
Fae World: Kalinia>
This is the world the Fae believed they’d always called home, but they were very wrong about that. The time came when they brought about what they believed was the true end of this world, only for it to survive, and it became the home of the magicians.
Fae World: Plienedes>
Plienedes originally started off as a series of books, until the Fae’s arrival, and then it became something more.
Fae World: Quindil>
The world the griffins traveled to after the end of Kalinia, and the stories of the people who lived there after their arrival.
Fae World: Tuloch>
Tuloch is one of the worlds that was traveled to after the end of Kalinia. It’s still very much a work in progress.
Fae World: West Sun Rising>
This was originally a series of books, and then the Fae’s magic changed them into something more.
Heliopath’s World has a long and detailed history, where there have been many wars between the mages. This is something that’s happening during Heliopath’s time too and some of the stories in this collection are about the preparations for this war.
Kim’s Earth is set on a post-apocalyptic Earth, only this apocalypse was man made, and left behind numerous children to fend for themselves.
The Magi are healers, but they’ve chosen to heal for money, and there are some who really don’t like that. Stories in this collection are about the Magi’s past and their present.
The Ships was originally connected to Kim’s Earth, but has become its own collection, and will feature stories about a number of people who find themselves traveling into space.
World Walkers: Aerith>
The winter world, Aerith, is one of the lost worlds, and home to plenty of snow, as well as numerous interesting races.
World Walkers: Athare>
The first world of the Web, Athare knew what was coming and planned for it. This is the world that is home to the World Walkers, life clay, and numerous other interesting things.
World Walkers: Beshaki>
Beshaki is the split world, where each third is connected to one specific time – day, twilight, or night. This has caused issues in the past and will probably continue to cause them in the future.
World Walkers: Edge>
One of the worlds around Kniroch, Edge is the air world, home to races who live above nothingness.
World Walkers: Gaelom>
Gaelom is known as the weapons world, because this is where most of the weapons for the rest of the Web come from, as well as home to those who are trained in the use of said weapons.
World Walkers: Janoch>
Janoch is home to the bonded races. Here magic works to create bonds, because that’s how it works best, but that’s not always comfortable for the races who live here.
World Walkers: Kankirin>
One of the lost worlds, Kankirin is home to a number of magics that are mostly lost from the rest of the Web, and is home to numerous magical races who have never needed to live by the Fae’s rules.
World Walkers: Kniroch>
A normal magical world until the other worlds ‘evolved’ around it, Kniroch is home to a number of magical races, some of whom can travel to the sister worlds.
World Walkers: Labyrinth>
One of the worlds connected to Kniroch, Labyrinth is a world where all the races live underground.
World Walkers: Oracle>
Oracle is one of the worlds connected to Kniroch, and is a desert world, that’s relatively dangerous to live on. It’s also known for the divinationary magic numerous people have.
World Walkers: Pendragon>
Pendragon is one of the worlds connected to Kniroch, and is the water world. Races live both on the surface and below, but there is no land here, so most of those who live on the surface use boats.
World Walkers: Quiar>
A world created by Elizabeth Barrette, Quiar is home to numerous fascinating races, who have a long and detailed history. This is also one of the worlds the Fae worry about the most.
World Walkers: Raenarin>
Home to the witches, Raenarin is one of the most complicated worlds in the Web, mostly due to conflicts between the covens.
World Walkers: Siaral>
The world of the Breeders, where a number of created creatures live, as well as some interesting magics.
World Walkers: Taithmarin>
Taithmarin is one of the ‘lost’ worlds, as it chose to disconnect from the rest of the Web, and became the sanctuary for a number of races – including some humans who don’t quite understand why they were chosen.